Khud's EdTech platform opened up another front with a project focused on Technology. The purpose of this project was to give students a chance to enhance their self-learning skills and develop a unique gaming application. Khud shortlisted five talented students from the 1st year and 2nd year majoring in computer sciences from National College of Business Administration and Economics (NCBA&E), Lahore.
Often times, students from less reputed institutes fail to secure good internships and jobs. Khud doesn’t just want to create practical skills in the job market, far more than that, we aim to create entrepreneurs that can lead the next technological revolution in Pakistan.
The application development team started their journey in November 2015. After exploring different platforms, the team decided to develop an android based endless runner game. Their inspiration was the renowned android game ‘Subway Surfers.’ To polish their skills the team attended a seminar in Arfa Technology Park Lahore about game development using Unity 3D game engine. The team was fascinated by the features and the interface Unity 3D game engine offered and decided to choose it as a tool to develop the application.
Utilizing Google Sheets, they made schedules and roadmap of how they were going to reach their end product. In addition to this, frequent group meetings and online sessions were held to discuss new ideas and designs. The team highlighted that this entire exercise was not just work, work and work, but they also had good time together. Initially, it was challenging for them to manage both their studies and this application development. But the team efficiently divided tasks amongst themselves. Ahmad and Sobhan led the group and assigned the works categorically. Ahmad and Bilal were assigned to make the back end (coding), Uzair was in charge of creating user interface, Soban graphics and Hamza was our prime choice for SEO and marketing of the application.
The team nicked themselves ‘5xRivals,’ made a Facebook closed group where they discussed various issues. Initially, it was very challenging for them to manage the entire project, apart from limited resources and time management, the team faced social pressures. Frequently, their peers discouraged them by saying that their skills were too rudimentary for such an undertaking. After much consideration, the team chose to shun the negative criticism and prove them wrong by their hard work. A month later, after spending number of sleepless nights in front of laptops the team created a prototype of the game, in which there was a cube instead of character moving along a straight path. It wasn’t enough but it was relevant enough to let the team know that they were on a right path. Then they started to design an environment and selected a soldier as their character. Next, they made a desired model of a soldier and then made other essentials (obstacles, bonuses, power ups, visual effects, menus and others). They named the game Captain Warner 3D.